Author: Leonard Riley
eSports is the new promised land. Maybe you’ve heard of GeT_RiGhT or faker. You’ve almost certainly heard of Shroud.
Professional video game players, working full time to win competitions on a global stage, and take home their part of a $700M industry. Whether it be Team Liquid taking home the lion’s share of The International’s $25M prize, or Counter Logic walking home with $1M from the Halo World Championships, “Professional Gamer” is a job title that commands respect and awe. Of course, it wasn’t always that way, and there’s one guy who really helped kickstart it.
You’ve probably seen his brand in Best Buy or Micro Center without even realizing it was a person, but there’s the top online casinos usa gamer behind that brand name. [Fatal1ty] Hey Guys, this is Fatal1ty and you’re watching Planet Quake 4 dot net Johnathan Wendel, gamertag Fatal1ty, was the first major Western eSports superstar, the highest earning professional gamer for almost ten years in a row, and the man behind the Fatal1ty lifestyle brand. You’ve probably seen his logo on mousepads, headphones, motherboards, and even food. But this millionaire gamer started out at a time when gaming wasn’t something you could do for a job.
It’s 1999, and Quake 3 Arena is one of the biggest games in the world. Just a few years ago, Dennis “Thresh” Fong had won John Carmack’s Ferrari in a Doom competition, and Johnathan Wendel has decided to follow in his footsteps and try to win some money at the Cyberathletic Professional League’s FRAG 3 tournament in Dallas. He’s been playing games for years, starting with Ikari Warriors on the NES in 1986, but he’s naturally competitive.
He played tennis, and became team captain, and played billiards against pool sharks–and won. In fact, he was good enough at pool that he qualified for the junior nationals tournament. It was his tournament to lose, or so he thought, before his mother refused to allow him to travel to compete. His parents were divorced, and that weekend was her weekend with the kids, so she said “no.” John’s mom believed he should get a job and go to DeVry, and get a solid job working tech support.
He has a few friends who played games, and one of them in particular was pretty good. Eric “Batch” Paik had just won a Quake tournament in London, and one night during a friendly match, Batch was beaten by Wendel 10 to 0. His response? “Johnathan, I just won in London and you went 10–0 against me.
It’s pretty obvious you need to start playing in bigger tournaments.” With this plan, Johnathan moved out of his mother’s house, moved in with his Dad, and made a handshake agreement. He would play one tournament, the upcoming FRAG 3, and if he lost he’d forget about gaming. His dad agreed, so Johnathan took the last $500 he had, travelled to the tournament, and competed. He didn’t win, but he placed 3rd, and came home with a check for $4000.
That check started his career, and six months later he won $40,000 at the Razer Tournament. And six more 1st place wins that year. He was so dominating in the arena that he managed to cut a sponsorship deal with Razer for $30,000 plus all expenses, and all he had to do was wear their t-shirts while he played. And he continued to win, playing in Dallas; Des Moines; Sweden; St. Louis; Seoul; and Cologne. In that first year as a pro gamer, he earned around $110,000. In the 02-03 season, he failed to qualify for the upcoming Quake tournament, and so he decided to play another newly released game, Unreal Tournament 2003.
This shift from his bread-and-butter game to a new title caught the attention of MTV, who featured him as a part of their True Life series for an episode called “I’m A Gamer.” MTV followed him as he trained for and eventually won the Unreal Tournament championship, and suddenly Fatal1ty was known to a national audience. With some amazing foresight, he founded Fatal1ty Inc, and began working with various manufacturers on keyboards, mousepads, and more, leveraging his free publicity from MTV, and securing interviews on 60 Seconds, magazine spots in Forbes, Businessweek, ESPN, Sports Illustrated, and Wired–showing up next to Bill Gates and Steve Jobs. He was front page of the LA Times, and was drawing attention to this brand new eSports industry. Of course, at heart, he was still a competitive gamer, and he continued to participate in tournaments–and win them. That is until Intel offered a $150,000 prize to the winner of a year-long tournament in the first game from studio People Can Fly called Painkiller.
You might know People Can Fly today because of their game Fortnite, or because of the Gears of War series, or Bulletstorm. This was their very first game, and it was incredibly popular in the competitive scene. Fatal1ty was new to Painkiller, and he was behind the competition. Sander Kaasjager, known better as Vo0, was the reigning champion–having won 5 of the 9 events throughout the year-long competition already. Fatal1ty only won two. It was enough to get him to the finals, but it wasn’t promising, and it wasn’t surprising that Fatal1ty lost.
But this was a double elimination, and Fatal1ty had his second chance. In the final game of the competition, Fatal1ty was the wild card that managed to get into that seat across from Vo0. He played like he’d never played before. He obliterated Vo0 on Vo0’s best map, and then did even better on the second map. Vo0 tried to come back, scoring multiple kills in a row and putting Fatal1ty down by 5 points, but this only seemed to motivate Fatal1ty more, and he came back to win it. In fact, he won every single game against Vo0, with a final score of 4-0.
He cheered, he laughed, he crowed, and he held that $150,000 check above his head, doubling his career earnings, and securing his position as the world’s highest paid video game player. MTV Overdrive carried the feed live, making it the first worldwide broadcast of an e-sports event. It was the last major tournament Fatal1ty would ever win. The next year, Quake 4 was the game of the choice. In his time away from the Quake environment, a new challenger had arisen: Johan “Toxjq” Quick.
This Swedish superplayer dominated Quake 4’s leaderboards, winning seven straight tournaments in a row in 2006, and winning 75% of the tournaments the next year–one of esports most dominant runs in history. Fatal1ty came in 4th, then 2nd, then 3rd, and then he quit. Johnathan Wendel held World Championship titles in Doom 3, Alien vs. Predator 2, Unreal Tournament 2003, Quake III and Painkiller. He was awarded the first ever Lifetime Achievement Award in eSports, and was inducted into the inaugural class of the International Video Game Hall of Game.
He also holds a Guiness World Record for most frags in one hour in Quake 4. In his career he won more than $450,000 in tournament winnings, a record that wouldn’t be beaten until Lee Jae-dong would eclipse it by coming in second at the 2013 StarCraft II World Championship Series Global Finals. Johnathan Wendel didn’t disappear, he moved into business, and retired from gaming.
He would start a real estate company in Las Vegas, continue to work on his Fatal1ty Inc. brand, including partnerships with Monster and Creative. He sponsored more than 30 pro-gamers and became the face of the DirecTV’s Championship Gaming Series. Today, he streams on Twitch with just under 40,000 followers and is a respected golfer–travelling the world to play at various courses. Fatal1ty is a brand now, and one that isn’t often associated with the man behind the name, but at one point, there was little question about how the world perceived him… [Steve Kroft] So you’re the best in the world? [Fatal1ty] If you say so. I’m trying to be modest here, so uh.
But uh, yes, I’m pretty good. Do you watch eSports? Is there a personality you enjoy watching, or do you like a specific team? I’ve always had a soft spot for fnatic, though I tend to watch the team, even as players move in and out of it.
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Being far superior to conventional explosives when it comes to destructive power it yields, this nuke is definitely the most controversial item in terms of damage and fallout after effects. Since it is available both for the United States and the Soviet forces, the nuclear missile can be used by players to cause a great deal of devastation to the opposing faction. With a name that hints directly to the nuclear bomb used by the Americans in the Second World War, the Fat Man is a tactical nuclear catapult that can be found in Fallout 3. This mini nuke projectile is extremely heavy, and can be used to fire straight ahead, its ammunition travelling only a short distance before falling to the ground and detonating. The blast zone it causes will disperse radiation of up to eight rads per second for a short period of time after the explosion. The Fat Man is able to fire about 167 mini nukes before breaking down. The nuclear missile from Rise of Nations can be built once the player has reached the modern age, and it requires a missile silo to be developed.
This vicious weapon is able to cause immense amounts of impairment, but it has quite a small blast radius. The nuclear ICBM being its upgraded version that has an increased effect over a larger area. Once a nuclear missile was fired, an Armageddon timer is triggered, its number decreasing each time a player launches another missile. When it hits zero, the game ends for everyone, due to nuclear doomsday. The TAC gun can be modified into the more damaging TAC cannon, that once attached to a tank, it becomes virtually the most potent weapon in the game. It is very efficient against enemies’ bases, and it can annihilate several tanks in its radius of about two hundred metres. In addition to this, the TAC cannon can be fired at a relatively close range since it is highly resilient to the blast that results from its explosion. It can only hold two projectiles, but it does horrific amounts of destruction if it’s wielded by experienced players. Some of the best ways you can use the in-game tactical aid points is to purchase all sorts of powerful weapons, and military-grade tactics, such as airborne reinforcements, napalm strikes and artillery barrages.
But the ultimate investment one could make is definitely the nuclear warhead that can be dropped on the enemies’ territories to create some of the most spectacular and damaging mushroom clouds ever seen in gaming history. Together with the screeching sound effects, and the white flashes from the explosion, this is one of those chilling experiences you’ll never forget. This was our list showcasing some great games that let you use nuclear weaponry and we hope you’ve enjoyed our video. If you did, please press that “like” button as we do appreciate it, and it helps us immensely. We often ask our audience for suggestions to compile these lists and if you’d like to contribute please follow Frag Hero on Facebook. If you know of other good nuking games, please let us know in the comments below because we do try to read pretty much everything. Now would be a great time to encourage you to subscribe, because we upload new stuff all of the time so subscribing will keep you up-to-date with all of our latest videos. You can also check out Frag Hero dot com for more gaming related articles, but until next time, thanks for watching and have a great day!
Unleashing one of the most devastating effects over a large area of land Nuclear weapons have always been a thing of both wonder and terror Their immense power fascinated gamers so much that they immediately wanted to get their hands on games that would allow them to use these weapons to blow their enemies sky high and since the appetite for destruction is so great we’re going to be listing our ten most horrifying games that let you nuke the world in some of the most spectacular ways imaginable In Twisted Metal 4, the playable character Calypso was dethroned by his rival, Needles Kane. And thus he became a contestant in the insane races the game features Once taking control of him, the players are able to drive his iconic Soviet missile launcher truck that is painfully destructive, and, of course, EXTREMELY deadly to the other players.
The special ability of this vehicle is to launch a nuclear missile that has to be detonated near the opponents to reach its maximum potential. Nuclear power is a technology that allows the players to build a nuclear plant and ultimately wage war on their enemies with the help of nuclear weapons. For example, in Civilization 5, the nuclear warhead is an innovative weapon that can be developed in the information era. It is delivered through a guided missile, and it must be stationed in any of the cities you own or aboard a nuclear submarine. Having a range of 12, a nuclear missile will severely damage the opponents’ towns and destroy all units within a blast radius of two tiles. The nuclear missile, or, in short, the nuke, is the Terran weapon of mass destruction that can be fired from a starship, a vehicle, or a structure. In the modern version, the nukes are laser-guided and deployed by the ghost unit. These missiles can be built in the nuclear silo, or at the ghost academy in StarCraft II, these structures only being capable of holding just one warhead at a time.
The total damage made by two of these highly destructive weapons is enough to destroy almost everything in their path. In Supreme Commander, the player is able to use the strategic missile launchers to target any part of the map, and unleash mayhem on their opponents. Even though the explosion of such a strategic missile is extremely invasive and powerful it doesn’t necessarily decimate every unit that is situated in the affected area. After a player succeeds in deploying a nuclear missile, the other players will hear the warning: “strategic launch detected.” A series of nuclear weapons detonated through a variety of methods are used to cause a great deal of damage to targeted planets. These means of waging war on enemies are collectively known under the name of Exterminatus and they usually result in the massive execution of the population that inhabits the planet they are sent to. In order to create an effective destructive firestorm these nuclear weapons must be properly arranged in orbit. As with other titles on this list, the nuclear missile is the weapon of choice in Red Alert 2 as well.
We’ve said it before and we’re going to say it again, video games help your brain! So excuse me while I go play whichever first person shooter won’t get me made fun of in the comments. 20 years ago, THE MAN blamed video games for violent behavior and legislation was debated banning violent games from sale; but today, a new study in Policy Insights from the Behavioral and Brain Sciences, claims video game players are getting more than the privilege of listening to Peter Dinklage’s sultry tones. Action games do seem to provide some kind of brain benefit. A study earlier in 2015 by the Max-Planck Institute of Oncasinogames Canada scanned players of three-dimensional games and found increased brain development in the prefrontal cortex, right hippocampus and cerebellum; areas involved with complex cognitive tasks, navigation, fine motor control, and spatial memory!
And, a study from the University of Geneva found individuals who play “action video games” were markedly better at switching their attention from one part of the screen to another while remaining vigilant to the environment as a whole; meaning they’re processing visual information more quickly than non-gamers. Players know that during modern gaming, they’re required to follow video and audio streams, as well as haptics (or vibration and touch-based feedback). Sometimes two or three different streams might hit your senses at the same time. For example, if you’re chatting with other players while reading or listening to the game itself. Plus, especially in action games, players are required to navigate three-dimensional complicated arenas, solve puzzles, and often interact with both real and pre-programmed players. This trains our brains to suck in lots of information and process it quickly… which makes our brains “Better” sort of. Depends how you look at it. Whether these skills translate off the grid and into meatspace is a whole other thing, and it would seem, on some level, they do. The brain isn’t trained by repetition in the same way muscles are toned, but in combination it can be useful. The military uses video game-style simulations all the time for training, finding they can expose servicemembers to complicated or dangerous situations that wouldn’t be practical in real life. Then the warrior takes the skills learned and can use them as a baseline for real life training.
Video games are also used for flight students, potential astronauts, medical students and surgeons. We shouldn’t overlook going through the motions in a virtual world, paired with real-life practice. Games aren’t perfect though. They can negatively impact social skills, attention and a study in Psychological Science, found playing as a quote “villainous avatar” resulted in the participants punishing anonymous strangers in real life. This is more a correlation than causation thing. People pick the video games that interest them, and can often choose their own avatars then control that character’s behavior. The researchers in the “action game study” want to remind the world, it’s a matter of degrees. Video games aren’t just one thing, but LOTS of different things. A flight simulator, is not a first person shooter, is not a real-time strategy, is not a puzzle game, is not a brain training game; and they all affect cognitive behaviors. Video games require the brain to actively learn, almost a half-way between book-learning, and hands-on activity If you’re interested in learning more about the worst video games ever made.
In Cyberstud Poker, you make an ante bet and are dealt a hand of five cards while the dealer is dealt one face-up card. Based on the strength of your hand and the dealer’s card, you must decide wheter to increase your bet or fold. If you call, the dealer is then dealt a further four cards. If the dealer does not have a qualifying hand your bet is returned to you with double your ante.
You pit your wits against the house rather than other players. There is a range of bet sizes, and payouts can be very lucrative on winning hands. Even if you have nothing in your hand and are feeling lucky, you can still call, and if the dealer doesn’t qualify with an ace-king or more, you will still make a profit on your ante.
Fold if you have less than an ace-king. Call if you have a hand with any pair or higher. You will be dealt a pair 42% of the time and you’ll win more by making the call bet. Call if you have at least on ace-king and one of your cards is the same as the dealer’s.
Pai Gow Poker
This combination of the Chinese game of Pai Gow and poker is played with a deck of 52 cards in online casino Ireland. You are dealt a hand of seven cards and have to split them into the best five-card hand and the best two card hand that you can make.
The five-card hand must rank higher the two-card hand, otherwise you have a “foul” hand and must reselect your hand choice. The game is played between players and the dealer. You bet your hands to beat those of the dealer.
In order for you to win, both of your hands must be better than the dealer’s. If you win one hand and the dealer wins one, this is a push, and your money is returned.
Due to a high percentage pushes, this is a great game to make your money last while having a good time!
Online casino bonuses are the main attraction of an online casino site. Knowing that online casino players love to earn extra value for their money when playing in an online casino site, online bonuses are offered in response to this call which can bring better advantage to an online casino’s income.
With more variants of online casino bonuses, many online casino players are familiar with the traditional best casino welcome bonus offered by online casinos. But one kind of best casino welcome bonus called the sticky bonus seems strange to some online casino newbie.
The online casino sticky bonus represents itself to its literal meaning. When an online casino gets to avail of the online casino sticky bonus, they are awarded with the privilege of using the bonus for free online casino games. The prizes won when playing using the online casino sticky bonus is redeemable but not the sticky bonus itself.
The online casino sticky bonus actually sticks to remain to the online casino which an online casino player cannot cash out or withdraw. It is likely more to stay as the online casino’s possession which is only awarded to online casino players to use for more free games and to increase an online casino player’s bankroll.
The concept behind the best casino welcome bonus is to continue to attract more online casino players to become interested playing on their site but are unable to take advantage of the generous bonuses that comes with their privilege as an online casino player of a casino site.
Online casino operators used to offer the traditional best casino welcome bonuses to some of the cornerstone games of the house such as blackjack. However, most online casino players who are able to cash out their bonus do not return anymore which is to the dismay of an online casino operator. Locking up bonuses from the online casino games is not an option because only through the bonuses offered that online casino players are getting more interested from playing in an online casino.
To resolve the predicaments of online casino operators in the offering of bonuses, they devised a plan of continuing to offer a bonus that will help online casino players increase their bankroll without encouraging them to abuse the bonus offered to them. The online casino sticky bonus is also as valuable as the traditional best casino welcome bonuses to an online casino player because it can provide them bigger bankroll to use when playing online casino games.
An online casino player can redeem their winnings even when online casino sticky bonus was used to wager a game. In fact the online casino player is free to withdraw their deposits and winnings altogether after meeting the requirements of an online casino but without the sticky bonus.
Online casino sticky bonus remains as that, sticking to the best casino welcome bonus that grants it but can be a valuable bonus because it usually comes at a higher value compared to the amount of traditional bonuses of an online casino. Online casino players are able to play more with the sticky bonus added to their bankroll which significantly increases the value of their bankroll needed to increase their chances of winning in a wagered online casino game.
When it comes to casino resources, are there any special casino gambling online strategies I should know? On the subject of casino resources, and articles written in favor of casino resources, there is still no magic pill when it comes to casino gambling online strategies to make you win all the time. Yes, some people have claimed to use casino strategies in some casino gambling online resources that have won them money, but this is likely luck or wishful thinking.
How to Place a Gambling Online Bet
It is an easy process to make a bet in the gambling online sportsbooks and the clerks or ticket writers are more than willing to assist you. The best way to make a wager is to use the numbers assigned to each team on the gambling online boards which are provided world wide by the Nevada Sports Schedule. This numbering system is the Official Nevada Rotation for the state and is used for the convenience of both the house and players. When a player goes into a gambling online sportsbook and studies the gambling online board, the team’s assigned number is the number to the left of each team. The number to the right of the team is the odds for that team.
Free Gambling Online
Gambling online for free with a casino gambling online helps a novice bettor learn the ropes of gambling online and place profitable odds. Allowing a newcomer the facility of gambling online for free is a ruse by casinos gambling online to lure prospective gamblers into the enticing world of gambling online. The bait of gambling for free at casinos gambling online serves to trap the potential gambler into playing a gambling online game. A seasoned gambler can use this opportunity to increase his effeciency and place profitable odds when it really counts.
The following online gambling systems are useful for money management when betting online.
Positive progression betting systems: These types of money management systems are where you increase your bet when you win. Also known as ‘let it ride’. These types of systems are the favorite of many casino gambling players mostly because they do not require a large bank roll. They are usually used to take advantage of winning streaks.
Negative progression betting system: These types of money management systems are where you increase the bet win you lose. These systems require a larger bank roll. They are mostly used to force a winning outcome after a losing streak. Most casino gambling players consider these types of systems to be very risky and nerve wracking. Avoid them if you can.
Insurance betting systems: These types of money management systems are when you decrease the amount of your bet when you win, usually following a high initial bet or even when following short ‘let it ride’ progressive wins. This type of system is playing it safe.
While there are many different money management systems players can use that are geared towards specific casino games. We at Gambling PhD also want to provide you with a few simple and general guidelines that you can apply to many poker games.
– Substandard players will with out a doubt lose their money no matter what they do. Suitable players will have an amount they expect to win hourly whether they quit after after they achieve goal or not.
– If you play fewer hours by stopping when you are ahead of the game is not always the correct strategy.
– If you are playing your best in a really good game, you want to stay in the game unless you have somewhere else you have to be.
– And if you are playing in a bad game, get out immediately whether you are winning or not.
– If for any reason you are not feeling well, stressed-out, or upset emotionally, you should not be playing. You are very likely to make rash and poor decisions in this situation and your untimely mistakes will most definitely catch up to you and your game play.
Forget about betting red and black at the same time and breaking even, the casinos have put in the green “0” and “00” to give themselves a 5.25% edge in this game. If you are going to play roulette try and find a game with a single “0” to reduce the house odds.
The easiest games to play in a casino that requires no real knowledge are the slot machines but these one-armed bandits keep anywhere between 3%-25% depending on the machine and the casino you play in. Slot machine players that have been losing money on a particular machine often feel that the slot machine is “due” to hit, there is no truth to this as the slot machines are controlled by a random number generator that figures out the payoff over the course of several thousands of spins. Quite simply, there is no way of knowing if or when a machine is “due”. If you must play the one arm bandits be sure to follow the advice given above regarding players cards.
Find a Jacks or better machine that pays 9 coins for a full house and 6 coins for a flush and the odds will be between 0% to 5% in favor of the house, Video Poker is far better than slot machines, with perfect play and comps factored in you could actually be ahead of the casino at the end of the day.
Avoid the high odds bets on the table. Play only the line bets: pass, don’t pass, come and don’t come bets and the odds will be around 1.4% in favor of the casino. Some casinos offer a game called crapless craps, be forewarned that although it appears to be a more favorable game for the player, this game actually increases the house odds.
Of each dollar wagered the casino keeps 30%. Keep in mind when playing, that keno is much like a lottery. To date 20 out of 20 numbers has never been won in any Casino (to the best of our knowledge).
Playing basic strategy will put the house edge at 0%-3%. Blackjack is by far the most popular game played in the casinos.
Try to play only “single deck” blackjack.
The lastest trend of many casinos (mostly Vegas strip casinos) is to offer 6 to 5 payouts on blackjack in many of the single deck games, again avoid this game as it increases the house advantage by a full percentage point.
Following these basic strategy rules will give the player the best advantage
–*Always split aces and eights.
–*Double down with 10 or 11 against a dealers up card of 2-9.
–*Stand with 12-16 against a dealers up card of 2-6.
–*Hit with 12-16 against a dealers up card of 7,8,9,10 and ace.
–*Stand on 17-21.
–*Never, Never take insurance.
Noetic Sciences explores how on a quantum level we are affected and affect the world. This is a fascinating area of science and seeks to answer fundamental questions like – do thoughts have mass? So fascinating is this field that it is being used in bestseller books and movies. Just look at the new Dan Brown Book – The lost Symbol.
The Theory that thoughts have mass goes as follows: When a person thinks of something this brain activity is made up of electrical impulses. This Brain activity (electrical Impulses – or anything else) is then measured using ultra sensitive devices that measure minute changes in mass. Many People believe that they have proved thoughts have Mass in line with Einstein’s theories.
Can Thoughts then influence the Real World?
Many people around the world have come across unexplained phenomenon. E.g. I’m sure we have all heard of the lady who had an inoperable cancerous tumour – she focused on imagining it getting smaller and smaller every day until it eventually disappeared. Did her thoughts impact the tumour and make her healthy? Such thought healing is referred to as Quantum Healing.
It is this same theory that says thoughts (which have mass) can therefore have a real impact on the world. Something with mass can alter the real world! It is the underlying fundamental force in the universe we live in, the Theory of Relativity.
Another great example is the home ground advantage at sports games. Is it the feeling of being at home that makes players play better – or is it all the supports in the crowd willing a certain result, creating millions of the same thoughts which add up to a lot off mass and influence the outcome in a very real way?
There are so many of these examples that we could fill a phonebook with them. Just think of all the miracle healing in Churches full of people willing someone to be healed. Such Quantum Healing is well documented. Could it be real?
Get Rich using your thoughts to beat the Casino.
This is one to add to the casino myths out there. Can a group of people gather around a Casino Slot Machine and through there thoughts alter the random number generator, influencing the result of a slot machine spin? This may be well worth a try considering all the new unexplained evidence out there that says thoughts can influence the real world on a Quantum Level.
As the evidence in Noetic Science piles up will gambling operators start taking the threat seriously? Or is it something to laugh at as an unproven hoax?
Noetic Science and thoughts influencing online casinos has got so much attention that real experiments are taking place to ensure the safety of online casino random number generator. The experiment with online casinos, quantum physics and Noetic Science has got so much interest that a date is set for the first public test of its kind with rigorous scientific testing involved. On the 31st of July 2010 the question may be answered in a one of a kind experiment. Results will be posted on Slot Seeker as soon as they are public.
This is something that Online Casinos around the world have picked up on and are most probably franticly testing as we speak to ensure the integrity of the random number generator and prevent online reel rigging before they get cleaned out by a warehouse full of people thinking about the same result on an online slot game. It could take online slot rigging to a whole new level.
Then gather all your friends around the world and ask them to think about what you want to see the reels display on the slot machine all at the same time. The results may scare the crap out of you, may make you rich or may make you waste few minutes of your life in a funny experiment.
If you want to be an amateur Noetic Science buff and prove that thoughts have mass and can influence the world around us then give it a go and tell the world your amazing story. (And get Rich while you do it). Help move this thought theory from Dan Brown Fiction to Oxford University Fact.
Like the other senses touch is also highly linked to memory, emotion and psychological reaction. Casino patrons are always touching poker chips, tables, slot machines, playing cards, money and chairs. Using the sense of touch to make a casino patron as comfortable as possible can also be achieved using comfy silk chairs and soft carpets. Even chips are not made of metal so the association with money is broken. The temperature within the casino must also be kept to perfect comfort level to ensure casino patrons do not feel uncomfortable. Providing casino patrons with cards with credits on as opposed to using cash is not only more convenient but also reduces the perceived link to money and ensures people do not handle money which is by nature dirty. Handling dirty money will impact on the perceived quality of the casino. Everything in the casino must be clean at all times. Certain resort casinos take the sense of touch to a new level with vibrating chairs and touch screen slot machines. The proximity of casino patrons between each other when sitting at slot machines also impacts behaviour as excitement literally rubs off onto others.
A key issue here is smoking in casinos. As a start, having separate smoking and non smoking sections with good ventilation will keep every patron happy. A study was conducted in Las Vegas which conclusively proved that odour significantly impacted the amount of money spent at casinos. Aroma in the casino air can not only significantly alter mood but also make casino patrons feel more comfortable, relaxed and sociable. Smell like taste discussed previously is significantly linked to memory. Allowing a casino patron to smell something that brings up good memories and feelings would increase desired behaviour from a casino perspective. Casino patrons may wish to return subconsciously to smell the smell, relive a memory and enjoy the emotion. An example – Smelling oak at a Roulette table gives an air of sophistication whereas a hint of a spicy scent at a slot machine would give an emotion of adventure.
A casino urban myth – oxygen in casinos.
There was widespread speculation recently that casinos intentionally pump oxygen into the casino environment to increase oxygen levels. This is supposed to keep players more awake and playing for longer. But do casinos raise oxygen content in room air? This is highly unlikely as the fire hazard created by an oxygen rich environment would out way the potential revenue increase for a casino.
The repetitive jingles of slot machines and reels lining up for a jackpot win create an unmistakable casino feel. Apart from reminding players of the possibility of wining by hearing jackpot bells across the room, these are said to put resort casino patrons in a sort of gamble trance and further lose track of time and reality. Music can also be used effectively to alter mood reduce perceived time and irritation of waiting. One study showed that classical music when compared to top 40 music makes people buy more expensive things. Although this could be due to the demographic with money or type of product things like this should be kept in mind when designing resort casino music. Fast tempo music is often more associated with a happy mood and gets people acting quicker. Ensuring the right sounds are played to the right people in the right places at the right time is key to a successful resort casino.
A final Thought.
It is important to remember that the five senses have dramatic effects on people’s behaviour in a resort casino. Another good question is whether this applies to online casinos also. How would a virtual casino achieve such sensory heights? I’m sure ever more creative ways to achieve this will be invented by online casino marketers.
If you enjoyed this brief look at the five senses and casinos then why not try and compare these findings and see how online casinos measure up.
Ambient effects in a resort casino are critical components of a casino’s servicescape. They play a huge role in the effective functioning of a successful resort casino. Ambient effects include anything picked up by the five senses for example lighting, temperature, noise, music, colour and scent. All of these elements can profoundly influence the way a casino patron or casino employee responds to the resort casino establishment both consciously and subconsciously.
The five senses play an essential role in assisting resort casino customers to understand and interpret their experiences. Another marketing term used to describe this strategy is called experiential marketing. This applies perfectly to the resort casino example as creating and selling experiences is what it is all about.
The five senses and resort casinos.
Colour and lighting in a casino.
The ability to perceive with ones eyes is critical in all servicescapes especially in a resort casino. A casino can influence your moods and feelings very easily with clever use of colour and lighting. An example of the influence of colour can be seen by comparing fast food to sit down restaurants. Fast food restaurants have bright colours including red and yellow which are said to stimulate appetite. In contrast a cool blue would be used for a restaurant that wants customers to relax and spend a lot of time and money in one sitting. For a resort casino this can be seen in colours ability to influence the passage of time. Red is said to make time pass more slowly and also make objects appear heavier and larger. This is obvious by the pervasive use of red in resort casinos from walls to slot machines. Light and especially coloured light acts in much the same way. In a casino however you will never see direct light shining on a player or dealers face as this drains ones energy.
Resort casino building structure and layout.
The way in which entrances, exits, halls, furniture and passageways are arranged can have a big effect on a casino patron. A good layout will cause a person to want to spend more time in the environment. Certain resort casinos are often structured like giant circles so casino patrons can flow easily between the resort casino activities, however they are also structured in such a way so that it is very easy to find an entrance but very difficult to find an exit. You will notice that within a resort casino the exits are much less obvious and are obscure. The exit is thus away from focus. Even a specific slot machine layout is said to be structured in such a way so as to maximise player counts in the casino. Furthermore it has been speculated that higher paying slot machines that pay out often are placed in high traffic areas so more people can witness winning more often. You will also find upon wanting to leave a casino that you have to move past many areas wanting to take your money like a slot machine before you reach an exit or cashier. Better layout = better casino revenue. Additionally the height of resort casino ceilings are also perfectly measured to create the right excitement, atmosphere and mood be further reducing the pressure and passage of time. High ceilings also create a feeling of freedom in a casino encouraging a player to be more loose with their cash. Additionally the distinct lack of windows in a resort casino are another strategy used to reduce the passage of time as no indication of daylight or nightlight can get to the casino customer who remains focused on play without the mind wondering to the time.
Resort casino theme
A theme is almost always required in order to maximise the experience of a player through theme based experiential marketing. One needs only look at the various themes at Las Vegas casinos to see a casino themes importance for experience and differentiation. From ancient Egypt to a volcano, anything goes.
Resort casino employees are also a critical component of a casino servicescape as customers will judge the resort casino service quality through the casino employees. Interestingly casino employees are not allowed to wear wrist watches and you will also never find clocks in casinos. This is another strategy to reduce the passage of time. You don’t want a casino patron to jump out of his seat saying “oh my, is that the time, I’m late for dinner”. Employee dress code and appearance must also be congruent with the theme.
The furnishing of a resort casino also conveys messages to patrons through from, colour, scale, texture and line. They communicate boundaries, define movement, and can convey a sense of space or enclosure.
Taste is the sense associated with eating and drinking. Although taste is not directly associated with gambling, many casino patrons frequent bars and restaurants at the resort casino and therefore play a vital role in attracting them. Clever casino marketers use taste to make a gamblers experience a more sensory one. Snacks are often salty snacks to encourage beverage purchases. When gamblers drink more alcohol they are more lightly to relax and not be too concerned with money matters. It has also been proven that taste is strongly linked to memory. Tastes can bring up memories and moods to the surface. Thus providing a casino patron with his or her favourite drink at a slot machine could bring up the familiar feeling of winning or exhilarating gaming experience putting a casino player in the mood for casino fun.
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